SAVEPOINT

For solo devs & tiny studios shipping on Steam

Your game is nearly ready. Now finish the journey.

Turn the chaos of releasing an indie game into a clear, manageable path from final build to launch day.

Plan my launch

Free beta · No card needed · Sign in for account saving

A sample Launch Map. Every marker reflects real task data.

Smart Savepoints

Not “test your game”. A milestone you can actually finish.

Every milestone tells you what it's for, why it matters, what “done” means, what it depends on and what proof you have. Estimates are labelled as estimates. SAVEPOINT never claims to have tested anything.

  • Objective
  • Why it matters
  • Definition of done
  • Dependencies
  • Proof of completion
  • Effort estimate
  • Risk & reason
  • Suggested next action

The Workshop · Critical

Complete a release-candidate playthrough

It's the closest you'll get to a player's first experience. Bugs found here are the ones players would have found.

  • Verify the game launches from a clean installation
  • Complete the primary gameplay loop
  • Test save creation and loading
  • Check the main menu and settings
  • Record remaining critical bugs
  • Confirm the tested build matches the intended release build
Est. 4 hHigh riskNeeds: Save & recovery, Performance

Next Best Move

One clear next step, not a wall of 100 tasks.

A transparent, deterministic ranking of what you can start right now — weighing dependencies, deadlines, risk, effort and your available hours. Click “How was this chosen?” in the app to see every point.

Next best move

Fix: soft-lock in the Tidewater puzzle

Why now? Unlocks 11 later tasks, including “Complete a release-candidate playthrough”. High risk: Seen by 2 of 4 testers.

First step: Add a 'reset mirrors' interaction and retest.

Est. 4 hThe Workshop

Launch Readiness

Honest about where you stand.

Weighted by importance. A 95% complete plan with a blocked critical task still says “At risk”.

Launch readiness

⚠ At risk

  • 1 critical task is blocked.
  • 10 critical tasks are overdue.
  • The target release date has passed with launch tasks still open.
33%
Tasks done
9/32
Critical open
10
Blocked
1
Overdue
23

Based only on information you've entered. This is not platform certification or independent QA.

Full readiness breakdown

Who SAVEPOINT is for

First-time releasers

You've never shipped on Steam. You want to know what's coming before it surprises you.

Solo developers

You're also the artist, the QA team and the marketing department. You need focus, not more admin.

Tiny studios

Two to six people who need one shared picture of what's left and what's blocking launch.

Simple pricing

Beta access

£0

Free while we test SAVEPOINT together.

  • Real projects and sample games
  • Launch Map and tailored plans
  • Simulator, Risk Radar and Scope Coach
  • Playtests and rule-based Adviser
  • Account saving and complete backups
  • Private feedback to the owner

Public launch

To be decided

Free samples. Paid planning for real games.

  • Sample projects remain free
  • Real-project access will be paid
  • Per-launch and subscription options under review
  • Prices and access terms announced before charging
  • No automatic conversion from beta to a paid plan

Beta is free. No card is required and no one can be charged today. Final prices and launch access terms are not yet decided.